Starting Equipment

Starting Equipment

• All Specialities Standard Issue: Astartes power armour,
Astartes bolt pistol, 3 Astartes frag grenades, 3 Astartes
krak grenades, Astartes combat knife, repair cement, one
Chapter Trapping.

• Deathwatch Apothecary Standard Issue: Astartes
bolter with fire selector, reductor and narthecium.

• Deathwatch Assault Marine Standard Issue: Astartes
chainsword, Astartes jump pack.

• Deathwatch Devastator Marine Standard Issue:
Astartes heavy bolter with backpack ammo supply.

• Deathwatch Librarian Standard Issue: Astartes bolter
with fire selector, force weapon.

• Deathwatch Tactical Marine Standard Issue:
Astartes bolter with fire selector, one clip of Special Issue
ammunition (not exceeding 25 Requisition per clip)
per mission. Note that you must still meet the Renown
requirement for this ammunition.

• Deathwatch Techmarine Standard Issue: Astartes bolter
with fire selector, Astartes servo-arm (as a part of his power
armour), and one other Common craftsmanship cybernetic
(chosen at character creation). See the Cybernetics section
for rules on installing further bionics.

Starting Equipment

See the Galaxy They Say - Should Have Joined the Navy Halgrim Halgrim