Cover

There are no penalties to Ballistic Skill Tests made to attack targets standing partly behind cover. However, there is a chance that the shot may hit the cover rather than the target. It is up to the character to decide which parts of his body he is exposing when behind cover, but as a general rule, a character firing around or over cover will have his body and legs concealed. If the shot would hit a body location that is concealed behind cover, work out the Damage against
the Armour Points of the cover instead, with any excess being applied to the target as normal (see Table 8–5: Cover Examples for a guide to the Armour Points of different kinds of cover).

DamagIng cover
Cover is not invulnerable. Attacks can damage or destroy the protection afforded by cover. Each successful hit against cover that deals any amount of Damage in excess of the Armour Points it provides reduces the cover’s Armour Points by 1.

Cover Type Armour Points
Armour-glas, Generatoria Pipes, thin metal 4
Flakboard, storage crate, sandbags, ice 8
Cogitator Bank, Stasis Pod 12
Rockcrete, hatchway, thick iron, stone 16
Armaplas, bulkhead, Plasteel 32

Cover

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