Tag: rules

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  • Main Page

    h2. Setting Information: [[The Imperium | The Imperium]] [[A history of the Imperium | A history of the Imperium]] [[The Jericho Reach | The Jericho Reach]] [[A HISTORY OF THE JERICHO REACH | A HISTORY OF THE JERICHO REACH]] [[The Achilus Crusade | …

  • Things to Consider for your character

    * Consider your character’s appearance. What colour is his hair? Does he have any distinguishing features? * Before joining the Deathwatch, your Space Marine performed admirably in the service of his Chapter. These events are what led to his selection to …

  • Assistance

    assistance In some situations, multiple characters working together have a better chance of completing the task than if a character attempts it alone. With the GM’s permission, a character can assist another character who is performing a test. Only the …

  • Movement

    Table 7–5: Narrative Time Movement | AB | Per Minute | Per Hour | Per Day | | 0 | 12m | 0.75km | 7km | | 1 | 24m | 1.5km | 15km | | 2 | 48m | 3km | 30km | | 3 | 72m | 4km | 40km | | 4 | 96m | 6km | 60km | | 5 | 120m | 7km | 70km | | 6 | 144m | …

  • Renown & Ranks

    | Rank | XP | | 1 | 13,000–16,999 | | 2 | 17,000–20,999 | | 3 | 21,000–24,999 | | 4 | 25,000–29,999 | | 5 | 30,000–34,999 | | 6 | 35,000–39,999 | | 7 | 40,000–44,999 | | 8 | 45,000–49,999 | | Renown | Rank | Description | | 0-19 | Initiated: | …

  • Ranks and renown

    | Rank | XP | | 1 | 13,000–16,999 | | 2 | 17,000–20,999 | | 3 | 21,000–24,999 | | 4 | 25,000–29,999 | | 5 | 30,000–34,999 | | 6 | 35,000–39,999 | | 7 | 40,000–44,999 | | 8 | 45,000–49,999 | | Renown | Rank | Description | | 0-19 | Initiated: | …

  • Un- trained skill

    | Untrained Basic Skill | Test at half Characteristic (round down) | | Untrained Advanced | Cannot perform a test with this Skill | | Trained Basic or Advanced Skill | Test at full Characteristic | | Mastered Basic or Advanced Skill | Test at full …

  • Objectives

    *Objectives*: All missions have one or more objectives that the players must achieve in order for the Mission to be completed. An objective is a way of quantifying the success of a Mission and giving the players a set of clear goals for their characters …

  • Point Blank

    Point Blank Ballistic Skill Tests made to hit a target within three metres are Easy (+30). Note that this bonus does not apply when shooting targets that are engaged in melee combat with the character. This bonus does not apply when the attacker and the …

  • Shooting into Melee

    Shooting into Melee Combat Ballistic Skill Tests made to hit a target that is engaged in melee combat are Hard (–20). If one or more characters engaged in the melee are Stunned, Helpless, or Unaware, this penalty is ignored.

  • Weapon Jam

    WEAPON JAMS A Jammed weapon cannot be fired until it is cleared. Clearing a Jam is a Full Action that requires a Ballistic Skill Test. If the test is successful, then the Jam has been cleared, though the weapon needs to be reloaded and any ammo in it is …

  • Cover

    There are no penalties to Ballistic Skill Tests made to attack targets standing partly behind cover. However, there is a chance that the shot may hit the cover rather than the target. It is up to the character to decide which parts of his body he is …

  • Power Armour Auto-senses

    Auto-senses: The Space Marine gains the Dark Sight Trait, and Heightened Senses (+10 to relevant Tests) for Sight and Sound. Input filtering provides immunity to photon flash grenades and stun grenades. Note that these benefits only apply whilst the …

  • Going without a helmet

    GOING WITHOUT A HELMET It is fairly common to see a Space Marine fighting in battle without his helmet, especially among those of higher rank, and many Battle-Brothers prefer to remove their headgear when there is no immediate threat. Despite the added …

  • Syre-spytning

    Grundet det indopererede 'Betcher’s Gland' kan en space marine udspy syre. Det fungerer som 'ranged weapon' med følgende egenskaber: range: 3m, dam: 1d5, pen: 4; toxic. hvis der opnås mindst tre succeer på BS test kan modstanderen blive blindet i 1d5 …

  • playable chapters

    *Black Templars* *Blood Angels* (Flesh Tearers) (Lamenters) (Blood Drinkers) (Knights of Blood) *Dark Angels* (Consecrators) (Angels of Redemption) (Angels of Absolution) *Space Wolves* *Storm Wardens* *Ultramarines* …

  • Starting Equipment

    Starting Equipment • All Specialities Standard Issue: Astartes power armour, Astartes bolt pistol, 3 Astartes frag grenades, 3 Astartes krak grenades, Astartes combat knife, repair cement, one Chapter Trapping. • Deathwatch Apothecary Standard …